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Racelandia

Manage two race cars, develop your team and compete in a persistent solo championship.

v1.1.3 🎮 Games racingsimulationdriversgames
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Install mvmOS Install Racelandia from the mvmOS App Store

About

Racelandia is a motorsport management game for Game Hub. You prepare the team while the drivers control their cars in a browser-based physical simulation. A new career starts with two level-20 base cars and $6,000,000. Recruit young drivers from a persistent market, assign them to cars and develop thirteen driving skills through individual training games and driving experience. Each car keeps its own parts, paint and per-circuit setup. Tune wings, suspension, tyre pressures, brake balance, differential, gearing, engine mode and fuel. Research and manufacture parts, fit warehouse stock, buy several tyre compounds in one basket and sell unused tyres or parts for a value based on their condition. Recorded fuel consumption helps the team suggest fuel loads for future tests. Run private tests with one or both cars, using separate setups and tyre sets. Switching the watched car updates its telemetry and times, while the session classification keeps each driver's own completed laps. The cars share a session clock and respond to each other on track and in the pit lane. A faster car can move out to overtake on a clear straight, while nearby cars retain physical separation. Tyre wear keeps reasonable differences between wheels, and refitting a used set preserves each tyre position. Out-lap caution applies in corners without a straight-line speed restriction that disappears at the finish line. Driver radio reports measured events, tyre conditions, fuel and track changes. Enter solo Division 5 when both cars and drivers meet its requirements. The persistent twenty-round championship has eighteen computer rivals, three thirty-minute practice sessions, forty-five-minute qualifying and races whose distance depends on the circuit. The team shares a weekend tyre allocation; each car retains its own tyre wear and pit service. Qualifying locks the setup through the race. Fuel, tyres, traffic, overtaking, incidents and safety-car recoveries affect the result. Hire and train pit crews and team specialists, manage sponsorship and daily costs, and build an original circuit with grandstands. Careers, statistics, lap records, setup history and unfinished paid sessions persist across visits. Standalone qualifying is no longer offered; qualifying belongs to the championship. Menus update existing controls without clearing the whole screen, preserving drafts, focus, selections and scroll position. Pending setup changes are saved before changing cars or starting a session. Watch the session through several 3D cameras, with live speed, pedals, tyre wear and temperature, fuel, battery charge and sector timing. The phone view keeps driver positions compact until tapped and provides an icon-only car switch below the radio. Desktop and phone browsers with WebGL are supported. Game Hub and an Apps Hub account on the hosting mvmOS server are required.

What it does

  • Two cars with independent drivers, paint, fitted parts, tyre sets and per-circuit setups.
  • Physical vehicle simulation with aerodynamics, load transfer, tyre temperature and wear, fuel weight and changing track conditions.
  • Private tests with either car or both together, stable lap classifications and telemetry for the watched car.
  • Responsive menus that preserve drafts, focus and selections, with independent car setups saved before switching cars.
  • A persistent twenty-round Division 5 championship with eighteen rivals, practice, qualifying, races and saved results.
  • Pit calls, tyre changes, setup work where permitted, refuelling in practice and qualifying, and safety-car recoveries.
  • Thirteen driver skills, individual training games, pit-crew drills and eight team specialist roles.
  • Parts research and manufacturing, a shared warehouse, tyre shopping baskets and condition-based resale.
  • Measured fuel-use history and setup suggestions informed by recorded laps and the race engineer.
  • Driver radio based on recorded session events, current tyres, fuel and track conditions.
  • Compact phone classification and a separate icon-only switch for the watched car.
  • Custom circuit design, facilities, grandstands, team finances and sponsorship.
  • Saved careers, session resumption, lap and sector records, setup history and nine interface languages.

Integrations

Uses Game Hub Game Hub

Rooms and players run on Game Hub accounts: your profile, sessions, statistics and rating are recorded in Game Hub.

Requires: Game Hub 1.19.1 or newer installed.

Before you start

  • A browser with WebGL enabled for the 3D view.

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