Tower Defense
One tower against endless waves, and a shop between them that decides how long it stands.
Videos & screenshots
Desktop
7 itemsPhone
8 itemsAbout
Tower Defense puts a single tower at the centre of the field and sends waves at it from every direction. During a wave the tower fights on its own; between waves the game stops in a shop where you spend the coins you earned on whatever you think the next wave needs, and the shop shows you exactly which enemies are coming before you start it. You build the tower your way, and its energy decides how much of it can run at once. Every module draws energy while it is switched on, so you buy energy between waves, choose which weapons and extras to power, and see in a bar how much is used and how much is free. Switch a module off with a tap on its switch and the bar changes at once; ask for more than you have and the bar turns red and the next wave will not start. Weapons are not limited in number, only by energy: the quick cannon, the flamer that keeps enemies burning, frost that freezes them, a mine layer that scatters mines across the range without limit, a laser that reaches the toughest enemy anywhere on the field and a sweeping beam that turns round the tower and cuts everything it passes. A fire ring and an ice ring guard the edge of your range, and the tower can be repaired, reinforced, given more range, a shield, regeneration, a shockwave, soldiers, drones and tesla pylons. The enemies answer with runners, gunners that shoot from a distance, flyers that pass over mines and ice, armoured knights, splitters, healers and a boss every few waves, from the Warlord and the Colossus to the Wraith, the Hive Queen and the Juggernaut. Every game also earns points that stay with you. They are spent in a permanent shop, and whatever you buy there every new game starts with, so a tower that fell early today goes further tomorrow. The furthest wave you have reached is remembered and shown next to the current one. The game is played on its public Game Hub page, full screen in its own tab, on a phone as well as a desktop, and your score lands on the Game Hub leaderboard. The window inside mvmOS is the launcher, and it installs Game Hub for you if it is not there yet. Exit saves the run as it stands and you continue it whenever you come back.
What it does
- A tower at the centre that fights every wave on its own while enemies close in from every side.
- A shop between waves that shows what the next wave brings, so every coin is spent with the coming enemies in view.
- Six weapons without a mount limit: cannon, flamer, frost, laser, a sweeping beam and a mine layer with unlimited mines, each with its own upgrades.
- Energy that powers every weapon and extra: buy it between waves, switch modules on and off, and watch a live bar that turns red when the tower asks for more than it has.
- Fire and ice rings, plus repair, reinforcement, range, shield, regeneration, shockwave, soldiers, drones and tesla pylons.
- Eight kinds of enemies and five bosses: Warlord, Colossus, Wraith, Hive Queen and Juggernaut.
- A permanent shop paid with points from every game, so each new game starts stronger, and your best wave remembered.
- Save and exit at any point and pick the run back up later.
- Runs recorded on your Game Hub profile and leaderboard, played full screen in your own language and theme.
- Game Hub statistics for waves, kills and survival time.
- A compact shop where bought items show only their current values and open their buttons when tapped, with two-row buttons that show the price and the extra energy, and an enemy list with pictures and descriptions behind one button.
- A portrait arena that fills the available phone view while keeping the tower centred.
- Premium Fast play offers speeds up to ten times normal, one list for stopping waves automatically and settings saved for new games in this browser.
- Energy is sold in bundles of one, five or ten, and a bigger bundle is always cheaper for each unit than a smaller one.
- A closed shop card shows a green mark when something inside it can be bought right now, so nothing has to be opened to find out.
- Bosses are tuned for a tower that also pays for energy: less health, slower and weaker shots, and a first boss that a fresh build can beat.
Integrations
The game itself runs on its public Game Hub page. Game Hub provides the account you play under, the room the run happens in, and the leaderboard your score lands in.
Requires: Game Hub is required. The launcher window offers to install it if it's missing.
Reviews
Reviews and ratings are written from the App Store of an installed mvmOS system.
No reviews yet.